Monodevelop For Mac



Introduction to Mono on macOS

  1. Monodevelop Ide
  2. Monodevelop Machine Learning
  3. Monodevelop For Mac Versions
  4. Monodevelop For Mac Software

Mono supports macOS version 10.9 (Mavericks) and later.

Supported on GNU/Linux, Mac OS X and Windows. MonoDevelop is a multiplatform application, supported on GNU/Linux, Mac OS X and Microsoft Windows operating systems. All GNU/Linux distributions are supported, allowing the user to easily install the application using the built-in Software Center. MonoDevelop is a versatile and cross platform integrated development environment that can be used to create both web and desktop applications using different programming languages. In addition, MonoDevelop is great if you want to port.Net apps to other operating systems. Well organized IDE for developing. Visual Studio for Mac builds on top of MonoDevelop, adding open sourced internals from Visual Studio and many new extensions to support new workloads. To get the latest available Alpha version, switch to the Alpha updater channel after installing. Install Visual Studio for Mac. AddinMaker makes it easy to create and maintain Visual Studio for Mac and MonoDevelop extensions. To get started with AddinMaker, please see this guide. For more details, check out the wiki. Full support for creating, building, running and debugging addins from within MD/XS.

You can use Mono on macOS to build server, console and GUI applications. Read below for the options available for GUI application development.

If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read the description on MonoMac for more information on how to get started.

Installing Mono on macOS

You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono.

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Visit the download page to find the latest macOS package. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit.

If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono.

The Mono package includes:

  • The Mono Runtime
  • GUI Toolkits: Windows.Forms and Gtk# for macOS.
    • Note: the MonoMac GUI toolkit for native macOS GUI development is currently a separate download.
  • SDK: C#, Visual Basic compilers, assemblers and tools
  • XSP ASP.NET server
  • Manual pages.

This package installs as a framework into /Library/Frameworks/Mono.framework (the same way the Java packages are installed). The executable binaries can be found in /Library/Frameworks/Mono.framework/Versions/Current/bin. If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/Mono.framework/Versions/Current/man to your manpath. The macOS Mono package does not include Gtk#, XSP or mod_mono. These will have to be compiled from source.

Our packages currently require macOS 10.9 or better, for older versions, you will need to build from source code.

Using Mono on macOS

At this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available.

To build applications you can use “mcs”, to run then you can use mono.

From a Terminal shell, you can try it out:

Most users would be using the MonoDevelop IDE to create their projects.

You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac.

32 and 64 bit support

Monodevelop windows

The Mono packages published on this web site provide both a 32-bit and a 64-bit Mono VM.

Starting from Mono 5.2 the mono command defaults to 64-bit, you can use the --arch=32/64 switch to control the bitness.

The 64 bit support has a few limitations today:

  • Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono.

Building Client Applications

Monodevelop Ide

There are a few choices to build client applications on macOS, you should pick the technology that better fits your goals, your choices are:

ToolkitRuns on LinuxRuns on WindowsRuns on MacBinding StyleLicenseStatus
MonoMacnonoyesStrongly typed C# binding to Cocoa APIsMIT X11Actively developed, builds on the design lessons from MonoTouch but still incomplete. This will be the new default binding for Mono on macOS. Separate download.
Gtk#yesyesyesStrongly typed C# binding to the cross platform Gtk+ API. Applications look foreign on macOS.LGPL v2Actively developed, cross platform. Bundled with Mono.
Windows.FormsyesyesyesCross platform implementation of Microsoft’s Windows.Forms. Applications look foreign on macOS.MIT X11The Windows.Forms API was frozen in time by Microsoft. Bundled with Mono.
MonObjcnonoyesBinding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.LGPL v3Actively developed. Separate download.
CocoaSharpnonoyesBinding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.MIT X11No longer developed, no longer maintained, deprecated. Bundled with Mono.

Running Mono applications on macOS

Running applications on macOS is very similar to linux systems, from the terminal:

Monodevelop Machine Learning

For GTK# applications, it’s easiest to run them the same way but using xterm from X11.app

Windows.Forms

Monodevelop For Mac Versions

Mono’s implementation of the System.Windows.Forms API is built on top of Carbon and can only run with Mono on 32 bit systems. The look and feel of System.Windows.Forms applications mimics the Windows style and does not currently render like a native macOS application.

Third Party Libraries

ObjC# is a transparent two way bridge that allows the CLR to access the rich underlying ObjectiveC frameworks as well as providing direct access to the CLR frameworks from the ObjectiveC language.

Uninstalling Mono on macOS

Monodevelop For Mac Software

Run this script in a terminal: